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urban xlife


Release Year: 2015

Genre: rpg, Anal sex, Big milk cans, Oral sex, Harem,
Platform: PC / Windows
Publication Type: Original (licensed)
Language games: English
System requirements (minimum): OS: WinXP / Vista / 7, CPU: PentiumII 450 MHz, RAM: 64 MB, VRAM: 64 MB, HDD: 100 MB

Description: Taken from the blog:
First, UxL is like a Harvest moon game about the interaction u can have with the NPC. Each iNPC has a variable that will change depending of your actions. The difficulty was to create groups of variables by sort of NPC that can affect solely one iPNC by crossing those variable. For now it works, but i have to test this methode with a much bigger number of characters.
These iPNC are likewise influenced by the gender that you're using. It means that a character will not react the same way if you're a angel or a lad.
So depends of your gender, you'll have a list of duty u can do (or not) to find what those iNPC actually desire to do.

The main character will be the same for all the game, but this chab can change his appareance. I will not talk about the story and how it will be possible. The objective here is to ensure that the player can explore all aspects of UxL in one game.

About the main quest, it's greater quantity like a phoenix wright game. You have to discover clue to investigate the story and meet some specials characters that u have to confront with all the elements that u have found. It likewise represents a defiance cuz it depends on the way the player will play the game. It meens that you're not restricted to meet "that" chap to advance the story, but u can meet several characters and investigate about some of "them" at the same time. I tried to put this mess with variable but it was ineffective at some point so i'm solely using event to do this ... and it's soooo lengthy to do it this way.

There's likewise some minigames like the card battle system that u could have seen in the vid. The fact that there is no battle system in UxL is one of the reasons i wanted to set in those minigames and add some defiance related to the skill of the player. This part is optionnal for the player but will award these who succeed.

So the game is not merely a "lose & " or a "quest related". Hscenes may occur depending of your actions anytime.

Finally, one greater amount reason to have split the game's development by district of the town is coz I am aware that the game represents a considerable development time.
This will allow me to suggest u a demo of the game one time a district will be over, to fix any bugs, and to proceed the development of the next district.

It took me greater amount than 5 months for the 1st district, and I'm just about to finish it. But the worst is behind me now. What will take time now is writing all the events and make all the animations that are missing for now. The large part of creating characters and tileset is now quite over. I did not make all the scripts or characters i'm using. When the 1st demo will be out, i'll credit anyone that should be like Mack or MA.

urban xlife



File size: 582.5 MB

urban xlife